For a marketer it feels like a privilege to deal with such passionate and expressive audience. I am still getting warmed up, but have been prepared from the beginning that my posts might not be of complete satisfaction to the very knowledgeable group of people that we have here. Mattias will introduce more bloggers over time that have much more deeper technical understanding of the product and the platform, so stay tuned.
I have come to learn that android as a platform has reached great stability considering its short time in the market and the wide range of chipsets that are supported. The platform is developing fast, but there are areas that are limited today, which I would expect to improve rapidly.
I understand that android today support 16 bit colour. I don´t have visibility of such capabilities improvements roadmaps, neither do I know what that would imply for Xperia X10 at this time, but will share once we get there and allow my product team to elaborate more on the topic.
Sony Ericsson with Xperia X10 introduces signature user experiences on top, requiring extensive development, which I believe is incredible to use. Rushing out an vanilla android release is one thing, adding value is something else.
The combination of Sony Ericsson core experience and embracing the open platform capabilities is what really makes this product exiting…. I went on android market some time ago, browsing through the free applications with my Xperia X10. Found a couple of e-compass apps, that utilises the magnetometer that do exist in the Xperia X10 hardware.
I also found apps combining compass and layered information. Really cool I have to say, even though some of the information layers were geographically restricted. It is obvious, that me being a marketer is not giving enough depth in the reply, so I will pick up some threads when I get a chance to clarify technical issues with some help from the team.
To begin, these are the answers I have received regarding Android and Open GL compatibility for the X10.
- X10 is running Android 1.6.
- Android 1.6 has OpenGL ES 1.1 APIs (native and Java)
- X10 hardware (GPU) supports OpenGL ES 2.0
- X10 SEMC applications (such as Timescape) rely on a UI framework which is Qualcomm proprietary and indirectly use OpenGL ES 2.0 hardware and functionality.
Conclusion:
With X10 running Android 1.6, OpenGL ES 2.0 APIs are not accessible to all developers (although the HW is there).


